>>> command_interpreter(ch, "eat food"); /* not do_eat for a reason */ >>> command_interpreter(ch, "drink water"); /* pos/freeze/dead check */ >>Not all food is called food, and liquids, water. If you're gonna go through the >I really didn't want to get that detailed on mailer code. That was directed at the person you were responding to, not you. You gave them a fine head start on the code. I just wanted to add a note about making it useful, if they intended to do it. >>I don't see a problem with this, since it's probably the very first thing people >Or you could just subtract 10 gold every tick, why stop at automatic Well, it's a matter of making something more convenient, that's already nothing but a minor inconvenience. I would tend to lean in the other direction, making hunger and thirst either more significant, or remove it all together. In it's default state on circle, it's an irritation at best. You can't die from hunger or thirst, and neither food nor water is hard to come by. And, you can easily carry around a month's supply of food (assuming you can't just create it by magic). Water can be a bit harder to come by when not in town, but fountains and speedwalking eliminate this problem too. Ron +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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