Well, I'll try to help as much as I can. I do not have the e-mail about the save_char stuff, so I can't send it out. Anyway, just send me a personal e-mail about it so we don't spam the list. Mark Dickey mark@bestweb.net ---------- > From: Stephen Arnold <dalamar@CYBERCOM.NET> > To: CIRCLE@post.queensu.ca > Subject: Re: Question regarding Vnum and Rnums (quit) > Date: Monday, July 28, 1997 9:39 PM > > On Mon, 28 Jul 1997, Mark Dickey wrote: > > > I have done this exact thing, what you should do is change all of the > > save_chars to "Save_char(ch, ch->in_room); > > > > There are a couple other things to do, so just try searching through the > > code for save_car and "NOWHERE"s, (I think this is what I did) > > > > If you have more trouble, just send an e-mail to me, or to the list, and I > > or someone will see what we can do. > > > > I'll try to dig up the e-mail that I had about this and send it out. > > > > Mark Dickey > > mark@bestweb.net > > Greetings Mark. > > That would be grreatly appreciated. I was using a same_room > integer in the player structure, and was not using the already eisting > load_room. Are you using that? Are there any conflicts with AutoEq also? I > think I remember reading somewhere that there was. I am gonna Rip out the > code I have put in, restore it to normal, and wil try like you said > regarding all the save_char function calls. > Nitelite > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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