Re: Question regarding Vnum and Rnums (quit)

From: Mark Dickey (mark@BESTWEB.NET)
Date: 07/28/97


Well, I'll try to help as much as I can. I do not have the e-mail about the
save_char stuff, so I can't send it out.  Anyway, just send me a personal
e-mail about it so we don't spam the list.

Mark Dickey
mark@bestweb.net

----------
> From: Stephen Arnold <dalamar@CYBERCOM.NET>
> To: CIRCLE@post.queensu.ca
> Subject: Re: Question regarding Vnum and Rnums (quit)
> Date: Monday, July 28, 1997 9:39 PM
>
> On Mon, 28 Jul 1997, Mark Dickey wrote:
>
> > I have done this exact thing, what you should do is change all of the
> > save_chars to  "Save_char(ch, ch->in_room);
> >
> > There are a couple other things to do, so just try searching through
the
> > code for save_car and "NOWHERE"s, (I think this is what I did)
> >
> > If you have more trouble, just send an e-mail to me, or to the list,
and I
> > or someone will see what we can do.
> >
> > I'll try to dig up the e-mail that I had about this and send it out.
> >
> > Mark Dickey
> > mark@bestweb.net
>
>         Greetings Mark.
>
>         That would be grreatly appreciated. I was using a same_room
> integer in the player structure, and was not using the already eisting
> load_room. Are you using that? Are there any conflicts with AutoEq also?
I
> think I remember reading somewhere that there was. I am gonna Rip out the
> code I have put in, restore it to normal, and wil try like you said
> regarding all the save_char function calls.
>                                                 Nitelite
>
>
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