> While searching for new ideas on old muds, I came accross A mud that > offered mansions... Where a player after reaching a certian level could > build his own mansion(that he/she could expand and modify/create in). > He/She could also lay siege to other's mansions. I fell in love with it > emediatly but appon thinking about creating a mansion system it brought up > some questions on how I could limit the number of rooms created by a > player. To make this short.. how would one add an extra flag/array to a > player to keep track of his/her created rooms? 2 ways come to mind immediately..... 1) Store the information in the character file (ie, add something like "int rooms_in_my_own_personal_house") 2) add a flag "owner" to the rooms (you'll probably want to do this anyway), and upon bootup, scan through and count the rooms. Use this for a more stable counting style - though you'll have to update this number when the character creates more rooms.. You can just modify the house code in stock circle, and add oasis support for owners... PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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