> Why not store the pointer to the mob, when the zone loads it? When the mob > dies, reset the pointer and start a countdown to repopping that mob. You > could > add the new options to your room editor and eventually remove the zone > commands > entirely. > > This approach stops the "all mobs reset at once" and "mobs stacking up in > one spot" problems. Hmm, that seems not bad, but it becomes complicated when you must create mobs to load different items, so it really isn't possible to remove the zone commands, not with current setup. It seems better with that countdown, tho. But I only want to make it simple to do, as long as it doesn't slow down the place or cause any problems, it's worth it to me. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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