Alright, I'd like to pump up mob HP above and beyond the meagre short integer maximums by setting mob HP as a long integer. Now, when I make the change to structs.h, it, of course, propagates some strange values throughout the MUD - anyone know where else I need to makie changes so the MUD will support mob HP as a long integer? Thanks, Myriad Green Hell v2 uriel.ecn.ou.edu 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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