> > if (load_room == NOWHERE) { > if (GET_LEVEL(d->character) >= LVL_IMMORT) > load_room = r_immort_start_room; > else > load_room = r_mortal_start_room; > } > > if (PLR_FLAGGED(d->character, PLR_FROZEN)) > load_room = r_frozen_start_room; > > Ok, as it is set up currently, i offset the LOADROOM code and made > everyone have a loadroom of NOWHERE to prevent that autoequip error. That > last part in my file that is in comments is the code that other circle > listings said what to do in replace of the line: > if ((load_result = Crash_load(d->character))) > However, this will cause a Memory fault when I reboot and someone > punches in there name. What am I doing wrong? The only thing I can think of, since this is identical to my working code (well, mostly.. minus some afk, and other stuff...) Do the rooms r_immortal_start_room, r_mortal_start_room exist? I thought that if they didn't, that you'd auto-load in the void, or something along that line, but otherwise, you MAY be char_to_room()ing when the specified room does not exist..... I don't think that the error exists specifically in this function, but either the global vars, or the functions which come after... possibly the "save_char" call, which has to set the load room.... and if they're still in limbo when the save_Char is called.. bang..... save with a room when their "in_room" isn't set yet.. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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