Re: [NEW IDEA?] Binary Pfile Editing system

From: Crimson Wizard (cwizard@GIBLETS.COM)
Date: 07/30/97


On Wed, 30 Jul 1997, Sammy wrote:

> On Wed, 30 Jul 1997, Crimson Wizard wrote:
>
> > Woah!
> >
> > Everything works in the ascii pfile now, but when a new character is
> > created, saves, and quits this is what happens:
> >
> >   PID USER     PRI  NI SIZE  RES SHRD STAT %CPU %MEM  TIME COMMAND
> > 23616 mud       19   0 1616 1352  464 R    96.3  4.3  0:31 bin/circle 6666
>
> You might consider running it at a lower PID.  This would take up a bit
> more memory, but would use a bunch less of the cpu.  96.3% is way too much
> for a "STAT R" process.
>
> > 96%!!@!@#!@#!@#
>
> I've never seen gdb output like this, so I can't comment on its
> signifigance.

THat's not gdb output, its me exclaiming how big the CPU process got!!

ALl I know is that everything works fine until the player quits the first
time around, once they are back on, everything works fine.


--
#!/bin/sh
whois yea.com|grep YEA2|awk '{print $1}'
whois aree.com|grep DOM|awk '{print $1}'
whois aree.com|grep DOM|awk '{print $1}'|cut -c1
whois tm920|grep TM920|awk '{print $4}'|cut -d@ -f1


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