Yea, there is. It's called comm.c. Find it in ./circle30bpl11/src/ Franco Gasperino Cutting Edge Communications Inc 509-444-INET http://www.cet.com/ awe@cet.com On Monday, August 04, 1997 5:29 PM, Michael J. McGillick [SMTP:mike@DUNGEON-MASTER.COM] wrote: > Hello All: > > I'm attempting to port the CircleMUD code over to C++. What I would like > to know is if there is a document that shows pseudocode of how the mud > itself works. For example: > > Mud starts up ... > Load the rooms ... > Load the object ... > Load the mobs ... > . > . > . > Connection goes to sleep waiting for next user ... > > Before I go asking a lot of questions about sections of code, I want to be > able to try and figure them out on my own. Does a document like this > exist? If so, couold someone please point me in the right direction? > > - Thanks > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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