On Mon, 4 Aug 1997, Michael J. McGillick wrote: >I'm attempting to port the CircleMUD code over to C++. What I would like >to know is if there is a document that shows pseudocode of how the mud >itself works. For example: > > Mud starts up ... > Load the rooms ... > Load the object ... > Load the mobs ... > . > . > . > Connection goes to sleep waiting for next user ... Yeah, it's called the bootup log. Run the mud. :) >Before I go asking a lot of questions about sections of code, I want to be >able to try and figure them out on my own. Does a document like this >exist? If so, couold someone please point me in the right direction? There is also init_game() and boot_db() -- greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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