Quote ------> I'm attempting to port the CircleMUD code over to C++. What I would like to know is if there is a document that shows pseudocode of how the mud itself works. For example: Mud starts up ... Load the rooms ... Load the object ... Load the mobs ... . . . Connection goes to sleep waiting for next user ... Before I go asking a lot of questions about sections of code, I want to be able to try and figure them out on my own. Does a document like this exist? If so, couold someone please point me in the right direction? <------ Quote Go digging through comm.c for startup stuff, gameloop stuff, and interpreter.c for the menu/command stuff... handler.c is mostly VERY important utility functions that you would want to add to either room obj or char objs.... hmmm.... char_to_room() where should that go? :) grep for main( :) that will show you where this thing starts, and then go searching from there.. LUCK! --Angus +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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