Quote ------>
I'm attempting to port the CircleMUD code over to C++. What I would like
to know is if there is a document that shows pseudocode of how the mud
itself works. For example:
Mud starts up ...
Load the rooms ...
Load the object ...
Load the mobs ...
.
.
.
Connection goes to sleep waiting for next user ...
Before I go asking a lot of questions about sections of code, I want to be
able to try and figure them out on my own. Does a document like this
exist? If so, couold someone please point me in the right direction?
<------ Quote
Go digging through comm.c for startup stuff, gameloop stuff, and
interpreter.c for the menu/command stuff... handler.c is mostly VERY
important utility functions that you would want to add to either room
obj or char objs.... hmmm.... char_to_room() where should that go? :)
grep for main( :) that will show you where this thing starts, and
then go searching from there..
LUCK!
--Angus
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