Hi all. me again. I wasn't able to get players to stop leveling at 50 like I had hoped yesterday. So, instead we came up with a new solution. When a character reaches 50th level, an Imm will use the "set" command to change their XP to 0, their level to 1 and their class to "hero". Then those high-level mortals can start over on a unique (and high-XP) class not attainable from the start menu. Anyways, the reason I am writing today is that I installed the race patch last night located on the FTP site in docs/3.x/contrib/race.doc, and except for some typoes in the code examples of race.doc, it went pretty smoothe. In running some tests, however, I noted that the bonuses and penalties to stats given to the various races are only applied at character creation, and are not held gospel as racial maximums. ie, an elf might get a +1 to dexterity, yet their maximum dex is only 18, and not 19 (as affected by equipment in the game). Are there any code examples/snippits on how to apply racial maximums (and minimums for that matter). I have a couple of ideas, but I suspect it would be a process of re-inventing the wheel to try to put them in. I understand C structure fairly solidly, however my skill with syntax is very poor, and a lot of it would be trial and error. :( Thanks for your time. =-=-=-=-=-= Robert Hayden rhayden@means.net IP Network Administrator MEANS Telcom (612) 230-4416 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST