Ok.. I want to say i am the first to implement your interpreter... now.. take into note.. it was a bitch.. to change all the ACMD .. but then again.. i wanted to asure you that i had to redo your code to acutally fit my mud.. Now for all those who think i have a circle mud... think again.. just for the record.. the only thing i have kept that is circle.. to be honest is the soceket handling and the interpreter array.. (which will be hashed by next month).. Just some positive comments on your code Daniel.. I love it.. it basically did away with the one_argument etc.. thus reducing a line per ACMD. However.. i am still unsatisfied in that i am still using an arrayed interpreter and using the circle socket handling somewhat. Any help you can give me.. or perhaps work on a semi small project with me. I am looking for a book on socket handling, and will probably start with that first.. but would be nice to have some personal help ..ie to make the time spent reduced.. I will probably have a beta version of the mud open for builders around the first of the year.. and will probably open up the main one in about a year from now.. so everybody can check out a mud with virtually code that has yet to be seen ever on a mud.. to be modest that is. If you thought Bio-Hazard was pretty cool as far as the code the first time.. be sure to check out Bio-Hazard ][. By the way.. my application is going into Sierra Online.. or whatever.. creaters of Warcraft ][, Leisure suit Larry, Diablo, this month.. so will see what comes up.. i know one of the main dudes personally and the business is only 45 minutes away from my house.. ill keep ya posted. Thanks for taking the time to read this.. Sorry for the global message but i forgot your email address. -Darklord +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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