On Thu, 7 Aug 1997 angus@EDGIL.CCMAIL.COMPUSERVE.COM wrote: -+ - welcome back from vaca dan. Happy to be back. South-eastern Texas, as far as my "city-boy" point of view goes, is the seventh circle of Hell. Of course, I wouldn't want to offend any south-east Texans (but then again, from those I met, the chances of meating a SE Texan on the Internet are slim [not to mention in a mailing list that deals, at least partly, with programming]). -+ - how about giving all mobs races, having a 2d array that contains the -+ relations of one race to the other. on a scale of 0 to 10, 0 being -+ friendly, 10 being aggro, the rest you decide. (make it 1 and 0 and -+ you can just use bits, 1 vector for each race, but then you can only -+ have 32 races.) include both mob and PC races. then you can have the -+ inhabitants of different parts of the zone at war with each other... -+ the evil dark dwarves fighting back a incursion from the gem hunting -+ gnomes and such.... the roo's vs the aboriginies Down Under. trolls -+ vs orcs in that merc gang land. and if you don't want the races in -+ one zone attacking the other, just make them friendly. really helpful -+ for polymorphed chars :) to save processor, maybe only do the check -+ on char_to_room. Hm, it is an interesting idea, and lends itself to some rather interesting occurances. I've always found it annoying that the mobile with the best weapon always dies to a character who gets the best weapon in the game. An intelligent design would have more than just characters wanting that best weapon. This leads us to having mobiles of the same race (or of allied races) grouping together and seeking out treasures/armory, and returning to be a little bit tougher than what they once were. With the proper amount of thought, you could achieve these affects with little more than a bit of C code. As for the exact implementation of racial hatred, I think a 2D array would only permit Dwarves to hate one race, or Orcs to only hate one race. While this might be true in some cases, other cases have it different. An army of humans and an army of dwarves prepare to attack one anoter, when an army of wood elves march up to attack both, and then an army of Orcs march up to attack all three, and finally some eagles come to the rescue (sound familiar to anyone? :). It might serve it's purpose better as a NUM_RACES*NUM_RACES array: bool racial_hatred[NUM_RACES][NUM_RACES] = { /* Hum Elf Dwa Orc Eag */ /* humans */ { false, false, true , true, false }, . . . . }; [Hey, get this, I think that's the first C code I've written in 2 months! Well actuall, because I'm using lowercase false/true constants and the bool type, it's closer to C++, but anyway :P] -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Dance in the darkness, bleeding rage, crying with inhumanity, and kindle the flames of passion, cold inferno of the shadow creeping +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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