On Thu, 7 Aug 1997, Stephen Marz wrote: >void mag_assign_spells(void) >{ > int i; >/*struct char_data *ch; >struct descriptor_data *d; >extern struct descriptor_data *descriptor_list; <-- BUG >d = descriptor_list; >ch = d->character;*/ > /* Do not change the loop below */ You're crashing because when d is NULL and you try to reference anything below it, you crash. (like ch->player.name must test for ch) I don't know why you have that, here's my function: void mag_assign_spells(void) { int i; /* Do not change the loop below */ for (i = 1; i <= TOP_SPELL_DEFINE; i++) unused_spell(i); /* Do not change the loop above */ spello(SPELL_ARMOR, 30, 15, 3, POS_FIGHTING, TAR_CHAR_ROOM, FALSE, MAG_AFFECTS); etc -- greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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