comical... To comical... *cackle*
-----Original Message-----
From: angus@EDGIL.CCMAIL.COMPUSERVE.COM <angus@EDGIL.CCMAIL.COMPUSERVE.COM>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Friday, August 08, 1997 9:44 AM
Subject: Re[2]: Re[2]: Aggr mobs - with races
added
> Quote ------>
>-+ - how about giving all mobs races, having a 2d array that contains
the
>-+ relations of one race to the other. on a scale of 0 to 10, 0 being
>-+ friendly, 10 being aggro, the rest you decide. (make it 1 and 0 and
>-+ you can just use bits, 1 vector for each race, but then you can only
>-+ have 32 races.)
>
>>Hm, it is an interesting idea, and lends itself to some rather interesting
>>occurances. I've always found it annoying that the mobile with the best
weapon
>>always dies to a character who gets the best weapon in the game. An
>>intelligent design would have more than just characters wanting that best
>
>>weapon. This leads us to having mobiles of the same race (or of allied
races)
>>grouping together and seeking out treasures/armory, and returning
>>to be a little bit tougher than what they once were. With the proper
amount of
>>thought, you could achieve these affects with little more than a bit of
>>C code.
><------Quote
>was the little bit of code sarcasm? if it wasn't, what do you have in
mind,
>sound interesting....
>Quote ------>
>>As for the exact implementation of racial hatred, I think a 2D array would
only
>>permit Dwarves to hate one race, or Orcs to only hate one race. While
this
>>might be true in some cases, other cases have it different. An army of
humans
>>and an army of dwarves prepare to attack one anoter, when an
>>army of wood elves march up to attack both, and then an army of Orcs march
up
>>to attack all three, and finally some eagles come to the rescue (sound
familiar
>>to anyone? :).
>
>>It might serve it's purpose better as a NUM_RACES*NUM_RACES array:
>
>>bool racial_hatred[NUM_RACES][NUM_RACES] = {
>> /* Hum Elf Dwa Orc Eag */
>>/* humans */ { false, false, true , true, false }, .
>>/* Elf */ { false, false, false, true, true }
>>.
>>.
>>};
> <------ Quote
> correct me if I am wrong, but isn't this a 2d array? if it isn't, what
> is?
> Quote ------>
>
>
>>[Hey, get this, I think that's the first C code I've written in 2 months!
>>Well actuall, because I'm using lowercase false/true constants and the
bool
>>type, it's closer to C++, but anyway :P]
>YAHOO! can you think of what other racial affects there might be? so we
can
>have more values then true/false.
>
>--Angus
>
>
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