> > That is an interesting idea, A simple toggle for a zone to prevent > say relocating or portaling to mobs/pcs within that area instead of making > all the rooms !noportal or !nosummon for all mobs. Has anyone done this at > all? Ok! I figured that I didnt need to convert files after all. If you add the member to save in oedit.c (get_obj_timer..) Then leave db.c (parse_object) it wont give a compile error. Then edit one object in that field, for each zone and it will update the entire file with the default number (0). I did this, and all my objects got the extra field in the timer category and I was able to change the sscanf in db.c to read the new values. Hence, when I do the zone flag it will probably be a binary toggle type deal. 1 would be Unaccessable. 0, since it would be the standard , would be a zone anyone could access. Then in code such as do_simple_move(because some builders may accidently connect a zone to 0 where a thrifty mortal can get to) using dig, Add it to the summon code, the teleport code. and relocate code. I like to have a player test a new zone sometimes, and ppl can always relocate if they beat the saving throw and get in the new zone, etc. So to make all precautions I will probably do something to that effect. Christian +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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