On Mon, 4 Aug 1997, George wrote: > On Mon, 4 Aug 1997, Demond De Inosantos wrote: > > > Ok I want to make it so when your killed you go back to the > >mortal start room not to the menu. I've removed the extract piece but am > >not shure how to send them back to r_mortal_start_room or what ever the > >variable is... > > char_to_room(victim, r_mortal_start_room); Don't forget tho, when they die they may have - HP's, to get around this you want to check: GET_POS(ch) = POS_RESTING; if ( GET_HIT(ch) <= 0 ) GET_HIT(ch) = 1; if ( GET_MOVE(ch) <= 0 ) GET_MOVE(ch) = 1; if ( GET_MANA(ch) <= 0 ) GET_MANA(ch) = 1; char_to_room(ch, r_mortal_start_room); save_char(ch, NOWHERE); You'll notice I'm changing the position to resting, or else they'll stay dead... also save the character so they don't die, quit and come back and have all their eq + corpse eq. -- #!/bin/sh whois yea.com|grep YEA2|awk '{print $1}' whois aree.com|grep DOM|awk '{print $1}' whois aree.com|grep DOM|awk '{print $1}'|cut -c1 whois tm920|grep TM920|awk '{print $4}'|cut -d@ -f1 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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