> Hello, > > Well i feel stupid as i know this ones been overhashed, and ive made > plenty of spec procs myself. But I cant seem to get down the arguements > passed to a mob procedure. > > This is not the function, just a skeleton showing debug code to see and > verify what im getting passed. > > player would type: > repair sword > > Ive got the repair command in interpreter as > { "repair" , "repa", POS_STANDING, do_not_here , 0, 0 }, > as its only a command before a weaponsmith in his shop. > > SPECIAL(weapons_repair) { > > if (CMD_IS("repair")) { > send_to_char(argument,ch); > send_to_char("\r\n",ch); > argument = one_argument(argument,buf); > send_to_char(buf,ch); > argument = one_argument(argument,buf2); > send_to_char(buf2,ch); > } > > return TRUE; > } Try two_arguments( argument, buf1, buf2 ); buf1 should contain repair, buf2 should contain sword... Av fun, good luck an hey...enjoy life :) Nathan Davies, alamar@mail.netinc.ca +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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