Re: Damage messages

From: Sean Daley (daley@IDT.NET)
Date: 08/16/97


>
> Yes thats an excellent thing... come to think of it, I have a curious
> question.. I extended the damage messages in my mud alot but it never
> seems to display damage over a certain # here is the code
>
>  if (dam == 0)          msgnum = 0;
>   else if (dam <= 4)     msgnum = 1;
>   else if (dam <= 6)     msgnum = 2;
>   else if (dam <= 8)     msgnum = 3;
>   else if (dam <= 11)    msgnum = 4;
>   else if (dam <= 14)    msgnum = 5;
>   else if (dam <= 17)    msgnum = 6;
>   else if (dam <= 21)    msgnum = 7;
>   else if (dam <= 25)    msgnum = 8;
>   else if (dam <= 29)    msgnum = 9;
>   else if (dam <= 33)    msgnum = 10;
>   else if (dam <= 41)    msgnum = 11;
>   else if (dam <= 46)    msgnum = 12;
>   else if (dam <= 51)    msgnum = 13;
>   else if (dam <= 54)    msgnum = 14;
>   else if (dam <= 57)    msgnum = 15;
>   else if (dam <= 61)    msgnum = 16;
>   else if (dam <= 66)    msgnum = 17;
>   else if (dam <= 71)    msgnum = 18;
>   else if (dam <= 76)    msgnum = 19;
>   else if (dam <= 81)    msgnum = 20;
>   else if (dam <= 86)    msgnum = 21;
>   else if (dam <= 91)    msgnum = 22;
>   else if (dam <= 96)    msgnum = 23;
>   else if (dam <= 101)   msgnum = 24;
>   else if (dam <= 106)   msgnum = 25;
>   else if (dam <= 116)   msgnum = 26;
>   else if (dam <= 121)   msgnum = 27;
>   else                   msgnum = 28;
>
> it never goes above message 23 or 24.. is there a limit on the # of
> messages i can have?
>

Just a quick question, but did you increase the max damage allowed in
fight.c?

in the void damage(...) function there is a line like
dam = MAX(MIN(dam,100), 0);  effectively maxing damage donate at 100 hp.

If you haven't, just change the 100 to whatever you want...

sean


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