> > Yes thats an excellent thing... come to think of it, I have a curious > question.. I extended the damage messages in my mud alot but it never > seems to display damage over a certain # here is the code > > if (dam == 0) msgnum = 0; > else if (dam <= 4) msgnum = 1; > else if (dam <= 6) msgnum = 2; > else if (dam <= 8) msgnum = 3; > else if (dam <= 11) msgnum = 4; > else if (dam <= 14) msgnum = 5; > else if (dam <= 17) msgnum = 6; > else if (dam <= 21) msgnum = 7; > else if (dam <= 25) msgnum = 8; > else if (dam <= 29) msgnum = 9; > else if (dam <= 33) msgnum = 10; > else if (dam <= 41) msgnum = 11; > else if (dam <= 46) msgnum = 12; > else if (dam <= 51) msgnum = 13; > else if (dam <= 54) msgnum = 14; > else if (dam <= 57) msgnum = 15; > else if (dam <= 61) msgnum = 16; > else if (dam <= 66) msgnum = 17; > else if (dam <= 71) msgnum = 18; > else if (dam <= 76) msgnum = 19; > else if (dam <= 81) msgnum = 20; > else if (dam <= 86) msgnum = 21; > else if (dam <= 91) msgnum = 22; > else if (dam <= 96) msgnum = 23; > else if (dam <= 101) msgnum = 24; > else if (dam <= 106) msgnum = 25; > else if (dam <= 116) msgnum = 26; > else if (dam <= 121) msgnum = 27; > else msgnum = 28; > > it never goes above message 23 or 24.. is there a limit on the # of > messages i can have? > Just a quick question, but did you increase the max damage allowed in fight.c? in the void damage(...) function there is a line like dam = MAX(MIN(dam,100), 0); effectively maxing damage donate at 100 hp. If you haven't, just change the 100 to whatever you want... sean +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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