On Sat, 16 Aug 1997, Jeremy Elson wrote: >One of the tweaks I've always meant to get around to doing but never >did was change the messages you receive when hitting (e.g., tickle, >massacre, etc.) so that the message relates to the number of HP taken >off the victim relative to their total HP, instead of based on the >absolute number of HP taken off. Is the general consensus that such a >scheme is a Good Thing? It increases the vagueness of damage, which is a good thing. Also has some realism in that your best strike against something much bigger than you probably doesn't affect it all that much, but little things (low hp) would be slammed relatively worse. -- greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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