Re: Damage messages

From: Anthony Appel (appelae@RAINIER.CHEM.PLU.EDU)
Date: 08/16/97


> One of the tweaks I've always meant to get around to doing but never
> did was change the messages you receive when hitting (e.g., tickle,
> massacre, etc.) so that the message relates to the number of HP taken
> off the victim relative to their total HP, instead of based on the
> absolute number of HP taken off.  Is the general consensus that such a
> scheme is a Good Thing?

Well as a player of both of those different style of muds I prefer the
way circle has it now.  You can see how hard you hit with one weapon vs.
another weapon.  So it gives you a judgement of how good a weapon is
without having to "lore" or "identify" it.  It also depends on how the
message are made I guess.  An old mud I used to play had it with respect
to total HP and it kinda was annoying imo.  Of course the roleplaying of
either of these ways is questionable.  However it seems with the HP
system for nearly every mob you end up "tickling it in the early rounds"
and massacreing it right before death.  It seems to me that in a battle
that just because the opponent is injured you really shouldn't see
messages that you are striking it harder.  Well reading back the past
paragraph I didn't really explain myself well.

This is how I do it on my mud.  Hitting in battle is based on dex, str
and weapon skill.  Just like many other skills weapon skills are also
based on percentages.  In battle with the regular damage messages it kind
of gives you an idea of your str and skill without knowing your stats
which can't be seen till lvl 110 or (havn't decided yet).  In the prompt
we have the opponents condition so the new damage system isn't needed -
it shows you how hurt he is right there [ ORC ][ v.bad] etc. I plan to
code in that you can actually hit more frequently and do more damage when
he's injured but havn't got to that yet.

I guess what I'm trying to say is I like seeing how much damage the
weapon is doing on the same scale all the time.  If the mob is at
4hp/500hp and I hit it dinky I want to see you barely bruise the mob.
Not you massacre the mob just because it is on it's last leg.

appelae@rainier.chem.plu.edu


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