I am in the process of bringing my pl11 mud up and have recently finished implementing races (19 in total, including those pesky humans). I've looked through everything I could find for some kind of a system that allows you to define racial maximums (and minimums) for attributes. Right now, the setup just adds or subtracts the defined modifier at generation, but doesn't seem to hold that as a maximum in the game. ie, if a troll has a racial maximum of 22 con, they shouldn't be able to exceed that even with magical items. At the same time, the get a minus some-high-number on int, but I want to make sure they don't go below a certain number on character generation or in the game (I suspect negative numbers could do ugly things). Does that make sense? Also, on a site note, when characters are generated, those with high strenght (like the above troll, with a +3 str modifier) roll exceptional strength only on their racial maximum, not on an 18. Ie, a troll might end up with a 21/57 str, but always get an 18/00. Any ideas on that one? Thanks for your time. =-=-=-=-=-= Robert Hayden rhayden@means.net IP Network Administrator http://rhayden.means.net MEANS Telcom (612) 230-4416 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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