>I don't quite follow. You want docs on adding new prototypes to the >indices? I remember a while back there were a lot of ideas discussed >which you can probably find in the archives. That was it, I know I saw some of it before I became a coder on a live mud, but I don't recall it as being a comprehensive guide to all the problems involved. If I get around to really trying to make our OLC stable, I'll prolly just toss out the arrays in favor of a linked list, and get rid of all the problems. >That's how I do it now. Actually, Johan Eenfeldt wrote the code. A >binary search is performed on the boot-loaded part of the array first, and >if that fails it does a sequential search of any new prototypes. Ah, good. I was just poking around in our code a few weeks ago, and discovered the old sequential search was still in there from a previous attempt to use obuild. It was replaced by Oasis because it was crashing too much... nothing much was gained by the switch, except the pretty, but slow, menus. I much preferred the command based editor when I was a builder. Combined with a little macro programming in tinyfugue, it was a very efficient way to build online. Perhaps you might consider making Obuild co-exist better with Oasis. I recall seeing a few people here do it manually. If the current project to fix Oasis works out, then those who can't decide on a preferred interface, won't have to... :-) Ron +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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