> Useless bits snipped - whoops. thats everything. < Shut the hell up. Please. ObCircle: Just recently got the D&D core rules cdrom, and found a rather interesting function there - create random treasure. To those of you who have memorized the dungeon masters guide miscelaneous magic table, some of the entries might look a bit familliar - with a twist. For instance, select bows, and maybe you'll get a Bow +1, +3 vs Giants, and right below the vital stats you get a description of the following sort: This bow is cast from some dark, oily wood. The grip and guard are formed from some unknown fur, bound to the bow by rawhide ties. Though the bow is battle-scarred, it looks strong and dependable. Of course, it dosen't bring up this description for every bow - it changes everything from the wood, to the grip, to the string, condition, engravings, end caps, etc. And it does this sort of thing for every item it creates. This is a primo example of enhancing role playing. Add on a little randomizing for the actual stats (like not just 1-16 damage, but maybe 3-12 one time, or 5-18 the next...), and you have a unique item every time. I believe this has been discussed a little before, although not quite in this style. Before I go ahead and drop this in, does anythign like this already exist somewhere? I've just a little bit more to add a "random" flag for items so that they'll have odd stats, but have yet to tackle the neat description bit. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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