Okay, this is truelly newbie, but.. Remember when the list was talking about different types of damage. I was already prepared to do that, and I have an interger in my spello for a bitvector pertaining to types of damage (fire, ice, elec) and other restrictions (can't hit flyers, can't hit evils, etc). So I'm trying to make a define statement to represent checking for a quality in the spell's damage. This is what I have currently in utils.h: #define SPELLDAM spell_info.dam_type and #define DAM_TYPE(flag, bit) (IS_SET((flag), (bit))) And I've done a few other variations of this, trying to learn on my own how to do this correctly, like #define SPELLDAM struct spell_info_type spell_info.dam_type But I am thoroughly lost now. My friend who knows C more than I decided to work the night shift till school starts, so I can't get ahold of him. Any pointers out there, please? Thanks as always, Salvatore +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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