> Hello, > > Would you clarify the "infinite loops" part of your message? I had one a > long time > ago and never found it. Although it's gone away for some reason...weird. > > Thanks in advance, > > > Then continue on with the rest of the code. > > Would get rid of a lot of infinite loops resulting from a char being in > > more than one room at a time. I know that the coders for Circle can > > easily do this themselves, but it would save a step :) What I mean is that when a player is in two rooms at once, and types in any command, it locks the mud up into a loop it can't get out of. I have to do kill -9 to force-crash the mud. Ras =--=--=--=--=--=--=--=--=--=--= I have done so much, with so little, James C. Thomas Jr. for so long, Rasdan That I can do anything Head Coder of Finality! with nothing. =--=--=--=--=--=--=--=--=--=--= Finality is based upon CircleMUD 3.0, check us out: finality.mudservices.com 5555 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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