> Ultima Online sort of does this... I know its not a MUD, shouldn't dare > be called a MUD, but it is an online role playing game, so it sort of > qualifies for discussion. > > They use about 30 or so servers. Each server controls a piece of the > world. When a player moves between areas/servers, they are seamlessly > transferred over... or something like that. Yup.. And it gets a little help from the client too I imagine.. Can telnet-clients 'switch' to-host automatically? // Jorgen +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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