> > > Stock circle does not come with reboot-only items, though if > > you're tricky, you can make use silly things like a no-reset zone, etc. > > How about we make it a little different then, and add a RARE flag. Here's > > the guts of it... > > > > [snip] > > > > ie, it won't load up unless the mud has been running for under a > > minute - or a minute exactly. > > I think I'm going to have to take issue with the premise of a reboot-only > item. As it is, all the DIKU-derived MUDs I've seen place way too much > emphasis on the importance of crashes. We're not forgetting that crashes > aren't supposed to happen, are we? They certainly shouldn't be something > players fear (crash deaths) or hope for (object loading). If they have > to exist, and of course they always will, their impact on the world > should be minimized, not expanded. > > Tie object loading to a random number generator at a specified > percentage. Don't tie it to the number of items in the game. For high > powered items, actually remember if they loaded or not, and restore the > game state after a crash. Save and restore player corpses. The ultimate > goal should be that the total effect of a crash is loss of 2 minutes > playing time. > Actually, i'd combine this type of a flag with a no_load flag so that way no lower immos could ever bring it up. And as much as i'd like for my system to NEVER crash, I know thats a far-away goal. In the meantime, why not give people a reason to actually LIKE crashes. Besides, I don't think I like having a percentage load, when i specifically just want one per session. Ie - keep it rare, but not unattainable. PjD +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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