Banzai! Ok, now hear this... :) Mobprogs are loaded... And saved... And here comes the sucky part... When mobprog is readed from the file, and then writen back. The file is unchanged and mobproges get's appended to the mob entry in .mob file... Hm, inconvenient bigtime... Ok, I know it can't be different... But still... Could there maybe be a solution to this? that mobprog that is not written in the .mob file when saving? I think that some changes would be required in mobprog code, so that when mobprogs are loaded, there is one nifty little flag that's saying: 'Yo! OLC don't write me in the .mob file!' Was anyone else thinking about something like that? Or maybe even... Hmm, disabling all mobprogs in the .mob files and making all of them being read from files... *scratch* *ponder* I think I'll start thinking about this :) David! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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