[...etc...] print_object_location:1354 requested 8192 bytes, received 12320. write_to_output:987 requested 12288 bytes, received 32384. (***) print_object_location:1383 released 12320 bytes from print_object_location:1354. print_object_location:1354 requested 8192 bytes, received 12320. [...etc...] perform_immort_where:1428 released 8192 bytes from perform_immort_where:1394. do_where:1443 released 8192 bytes from do_where:1435. game_loop:620 released 256 bytes from game_loop:583. process_output:1101 requested 12320 bytes, received 12320. process_output:1144 released 32384 bytes from write_to_output:987. (---) process_output:1154 released 12320 bytes from process_output:1101. [...etc...] (***) = Where we switched from small buffer to large buffer. (---) = Where the large buffer was sent to player and released. Took a couple minor changes and it's working beautifully. That just goes to prove that you should try it before you ask questions...no matter how large or small the task seems. :) (I loaded object 3022 repeatedly until 'where sword' overran even the large buffer and I got an **OVERFLOW** message; not the corrupting one, the normal CircleMUD one.) -- greerga@muohio.edu me@null.net | Genius may have its limitations, but stupidity http://www.muohio.edu/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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