> > This evening, I'm going to try putting in the 128-bit code snippets. It > > looks a little daunting when you start reading it, so I thought I'd > > quickly post up here and ask if there are any pitfalls or things I should > > be aware of before I plug it in. > > Sorry for the second email, but just thought of this as well... > > You'll need to do one of the following with your .wld, .obj, and .mob files: > > 1) Trash them and start from scratch. (What I did cause I was trashing > the world anyways.) > 2) Write a converter to convert from the old data, to the new. > 3) Manually convert the data from the old to the new. (YECH!!!) > > > Oh.. and as always with a big project like this... Backup the ENTIRE mud > before starting just in case it doesn't work right, or you goof up and > FUBAR the code. > > > John Evans > mailto: evansj@hi-line.net http://www.hi-line.net/~evansj This really isn't that hard to do(changing the wld etc files that is)... It's great with OasisOLC...cuz you just change the oedit/redit/medit routines, and leave the db.c alone, then boot the mud, and save every zone, for obj/rooms/mobs, then change the db.c and it should work great...it did for me :) Av fun, good luck an hey...enjoy life :) Nathan Davies, alamar@mail.netinc.ca +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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