> > This evening, I'm going to try putting in the 128-bit code snippets.
It
> > looks a little daunting when you start reading it, so I thought I'd
> > quickly post up here and ask if there are any pitfalls or things I
should
> > be aware of before I plug it in.
>
> Sorry for the second email, but just thought of this as well...
>
> You'll need to do one of the following with your .wld, .obj, and .mob
files:
>
> 1) Trash them and start from scratch. (What I did cause I was trashing
> the world anyways.)
> 2) Write a converter to convert from the old data, to the new.
> 3) Manually convert the data from the old to the new. (YECH!!!)
>
>
> Oh.. and as always with a big project like this... Backup the ENTIRE mud
> before starting just in case it doesn't work right, or you goof up and
> FUBAR the code.
>
>
> John Evans
> mailto: evansj@hi-line.net http://www.hi-line.net/~evansj
This really isn't that hard to do(changing the wld etc files that is)...
It's great with OasisOLC...cuz you just change the oedit/redit/medit
routines, and leave the db.c alone, then boot the mud, and save every zone,
for obj/rooms/mobs, then change the db.c and it should work great...it did
for me :)
Av fun, good luck an hey...enjoy life :)
Nathan Davies,
alamar@mail.netinc.ca
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST