On Thu, 21 Aug 1997, Jeffrey A. Robertson wrote: > Hey all, got a questions for ya... > > We put in the 128 bit stuff last night, and all in > all it went fairly painlessly. I did have 1 question > though. The snippet says to do the following in magic.c: > > ------- begin included text ------- > > :1007: SET_BIT(GET_OBJ_EXTRA(obj), ITEM_BLESS); > change to: > SET_BIT_AR(GET_OBJ_EXTRA(obj, -1), ITEM_BLESS); > > :1013: SET_BIT(GET_OBJ_EXTRA(obj), ITEM_NODROP); > change to: > SET_BIT_AR(GET_OBJ_EXTRA(obj, -1), ITEM_NODROP); > > -------- end included text -------- > > Now, my question is this: by adding the ", -1" to > each of the above lines, we needed to modify the > #define of GET_OBJ_EXTRA to accept 2 variables, but > of course when we did that it balked because every > other place in the code that calls this function > only passes "obj". > > So, we removed the ", -1" and put the #define for > GET_OBJ_EXTRA back the way it was. Once we did that > everything compiled just fine. > > We then took a copy of our world files and ran the > perl converter script (again from the snippets page) > and everything looked good. We recompiled the mud > again, and again it compiled just fine. > > After making sure we had wiped the pfile we tried to > boot the mud. Everything looked good right up until > it tried to load the world, at which point it tells > us we've got a format error in mob #0. As near as > we can tell mob #0 looks fine and fits the new format. > > What I'm wondering is if that ", -1" that the snippet > said to add in GET_OBJ_EXTRA, that we left out, is > what is messing us up? > > I think that tonight we're going to make a 1/2 dozen > rooms and a couple of mobs and objects and see if we can > get the mud to start with a bare minimum world. If that > works then we'll just build from there :) > The , -1 shouldn't be there.. Sorry.. One small thing that escaped my final "read through" .. Erik Niese-Petersen AKA Quint the Typo Dane +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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