On Thu, 21 Aug 1997, J.T. wrote: > I have been messing around with parry and dodge alot lately, and every > time I try a different method, I get the same results: The pc only > passies, or only dodges, and the mobs that are fighting the character > who has parry will parry, even though they don't have the skill. I was > just wondering if anyone had a working parry skill that they could post, > or possibly give me a few ideas on how to get this skill working. > > Thanks. > Joe > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > percent = number(1, 101); if (percent < prob && IS_WEAPON(attacktype) && dam != 0 && !IS_NPC(victim)) { act("You skillfully dodge $N's attack!", FALSE, victim, 0, ch, TO_CHAR); act("$n gracefully dances around $N's clumsy attack.", FALSE, victim, 0, ch, dam = 0; } percent = number(1, 101); if (percent < prob && IS_WEAPON(attacktype) && dam != 0 && !IS_NPC(victim) && victim->equipment[WEAR_WIELD]) { send_to_char("Wow! Nice parry!\r\n", victim); act("$n skillfully parries $N's attack!", FALSE, victim, 0, ch, TO_ROOM); dam = 0; } +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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