So far, the conversion of Circle to C++ is going very well, but I have come to the point where I would need some pro/con input from all of you. I'm toying with the idea (very strongly toying) of putting the command interpreter in the creature class, and have every class that is inherited from this base class, mob type or player, will be able to use this virtual command interpreter and add commands of it's own. Therefore, the commands useable for each class would differ, and also keep the interpreter very readable. Any ideas? Franco Gasperino Cutting Edge Communications 509-444-INET awe@cet.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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