|// thus on Sat, 23 Aug 1997 17:41:39 -0500, Zizazat virtually wrote: > Ok, after a week I am starting to become angry. I added som enice object > damage code, but the portion that deals with the examine does not > work. (Code to follow). It is nearly identicaly to code added to the > identify spell, and that part works just dandy. Someone, please, what am > I overlooking? I'll take a shot in teh dark here... > (This was added after look_at_target) > if (IS_NPC(tmp_char) || !IS_NPC(tmp_char)) > return; > if (GET_OBJ_TSLOTS(tmp_object) == 101) { Is the word TSLOTS supposed to be there? Is it supposed to be CSLOTS? vice versa? > sprintf(buf, "This looks indestructable!\r\n"); > send_to_char(buf, ch); > return; > } > if (GET_OBJ_CSLOTS(tmp_object) <= 10) { > sprintf(buf, "This looks in extremley poor condition.\r\n"); > send_to_char(buf, ch); > return; d. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST