> > if (IS_NPC(tmp_char) || !IS_NPC(tmp_char)) > > return; > > Oh yeah, that will work. :) (This is someone else's code...) But when I was looking at that statement, it looks kinda pointless to me...but it was part of a posted correction from the author. > if (GET_OBJ_TSLOTS(tmp_object) == 101) > sprintf(buf, "This looks indestructable!\r\n"); > else if (GET_OBJ_TSLOTS(tmp_object) <= 10) > sprintf(buf, "This looks in extremely poor condition.\r\n"); > else if (GET_OBJ_TSLOTS(tmp_object) <= 20) > sprintf(buf, "This looks in poor condition.\r\n"); > ... > send_to_char(buf); > return; Ok, I see where you are going with this and will give it a try. > OR > > You can make a 'const char *mesg' and just do: > mesg = "This looks indestructible\r\n"; > > then: > send_to_char(mesg); > > That'll save the time of copying the constant string into the variable. This I am less clear on, but I have some ideas about what you are saying. I think if I get it working the other way first I may come back to this. ;) --Ziz, NetShamen Eternal Empire MUD empire.zonenet.net 2000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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