>>Anyone know how to implement the spell components with ingredients and so on >Magic.c line 224 > >/* > * mag_materials: > * Checks for up to 3 vnums (spell reagents) in the player's inventory. > * > * No spells implemented in Circle 3.0 use mag_materials, but you can use > * it to implement your own spells which require ingredients (i.e., some > * heal spell which requires a rare herb or some such.) > */ >int mag_materials(struct char_data * ch, int item0, int item1, int item2, > int extract, int verbose) yeah i know, but how do i add a spell so it uses this one ? /uffe +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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