More overhead in perform_move...no way man :) > Code for two new mob flags - if someone can use it :) > > Lars Juul > > ================================================================== > Software is like sex; it's better when it's free. - Linus Torvalds > > > register struct char_data *vict, *tmob; > int found; > > /* > * This is basically a mapping of cmd numbers to perform_move indices. > * It cannot be done in perform_move because perform_move is called > * by other functions which do not require the remapping. > */ > perform_move(ch, cmd - 1, 0); > > /* LJ Fast Aggressive */ > for (tmob = world[ch->in_room].people; tmob; tmob = tmob->next_in_room) > { > if (!IS_NPC(tmob) || !MOB_FLAGGED(tmob, MOB_FAST_AGGR)) > continue; > > found = FALSE; > for (vict = world[tmob->in_room].people; vict && !found; vict = > vict->next_in_room) > { > if (IS_NPC(vict) || !CAN_SEE(tmob, vict) || PRF_FLAGGED(vict, > PRF_NOHASSLE)) > continue; > if (MOB_FLAGGED(tmob, MOB_WIMPY) && AWAKE(vict)) > continue; > > if (MOB_FLAGGED(tmob, MOB_AGGRESSIVE) || > (MOB_FLAGGED(tmob, MOB_AGGR_EVIL) && IS_EVIL(vict)) || > (MOB_FLAGGED(tmob, MOB_AGGR_NEUTRAL) && IS_NEUTRAL(vict)) || > (MOB_FLAGGED(tmob, MOB_AGGR_GOOD) && IS_GOOD(vict))) { > hit(tmob, vict, TYPE_UNDEFINED); > found = TRUE; > } > } > } > > } > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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