Akuma/Chris Baggett/DOOMer wrote: > > > > >Arctic's system, it is saved to the player file. There are 100 slots. It > >is saved as an int and a char, the char is the number of times that mobile > >has been killed. The int is the mobile's vnum. Whenever you kill > >something it is put to the top of the list or placed on the top of list. > >Kill enough creatures and it gets bumped off. You can also "rollover" a > >mobile's vnum by killing the same creature over and over again. > > > Personally i think this is a good way to do it. Keeps one from > leaving, and then logging back in to get FULL xp again. > > I may do this myself. But i should get everything else working first :-P Maybe it's just me, but this coding approach just seems like a kluge to fix poor area balancing. If you dont want chars to kill the same mobs all the time make them harder to kill or make better areas. Of course I could be wrong... Tigeba +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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