On Mon, 25 Aug 1997, George wrote: > On Mon, 25 Aug 1997, Uffe Svanstrom wrote: > > > /* now list characters & objects */ > > send_to_char(CCGRN(ch, C_NRM), ch); > > > > list_obj_to_char(world[ch->in_room].contents, ch, 0, FALSE); > > You would need to add the check in the list_obj_to_char() function. If you > added it there you would list every object twice if the player doing the > look was cloned. Unfortunately, a kill <cloned persons name> would still hit him, regardless of if he is cloned or not. What you COULD do is, make 3 Clone flags, if you cast the spell on you, to others in a room you will be listed 4 times, if you get into a fight, the MOB/PC has a 25% chance of hitting YOU, otherwise he will hit a clone. If he hits a clone, the code removes the clone flag, and gives ya the second one, where the code interprets it as now there are only 2 clones. I know there is probably a better way of doing this, but this is what came to mind. Ryan +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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