This would be a heckuva lot easier as a function called from from weather.c,another_hour() when the sun sets, I would think. You could just have a function that cycles through all the mobs and kills off any shadows. Putting: if (FIGHTING(ch)) { stop_fighting(FIGHTING(ch)); stop_fighting(ch); } before the mob extraction would handle the in-battle problem. Also > act( "$n hisses in agony and withers away as the sun hits $e!", should be act( "$n hisses in agony and withers away as the sun hits $m!", -- - Derek L. Karnes - Serapis, Imp of Dark pawns - http://pawns.guru.org/pawns +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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