Actually, I think you nailed it right on the head. But also, if they do leave, just advertise on the connectors/web sites/news groups and more will come. They will stay if you have a decent enough mud. If you can't get enough people to stay, put in more work.. --Angus ______________________________ Reply Separator _________________________________ Isn't this the very essence of the Art of Administrating (or the Zen if you want to be a bit more oriental; and really, who doesn't?)...? The Art/Zen of Administating a MUD is to piss-off the players enough to make them grumble, but not enough to make them leave. In otherwords, change it for the harder, and they'll grumble, but if you don't (a) make a complete mess out of the game, (b) really piss them off; they stick around and continue to play, and eventually they forget about how angry they were over you making the game harder, providing them new obstacles. And it just becomes a way of life to account for that one obstacle; and then you spring another on them, and they play through that... Maybe I'm the only one that thinks so (which I wouldn't doubt). -dan +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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