>Hello all. > I had noticed a bug in zedit a while back working on a different mud, I'm >wondering if someone could shed some light on this. It seems that mobs with similar >names/aliases in nearly numericly ajacent zones somehow get mixed up. Usually it just >replaces the mobile in the zedit file, but take this case for instance. > >One of my builders was working on their zone, and created a wizard. Now the zone number >for this is 20, the mob vnum is 2006. I had deleted most of the stock zones with the >exception of midgaard and a couple others. When the builder loaded the wizard into a >zedit file, it loaded to that room, but also replaced the wizard in the midgaard magic >shop. In this case it actually deleted the normal wizard of that shop. Now thats not a >big deal because I didn't plan on keeping Midgaard anyway, but I certainly don't want it >to happen again. > > Anyone experience and perhaps even know a way to fix this bug? Well, I get that sometimes, but on a much larger scale, It will mix up Guild Guards and Bakers!! I dont know how to fix it, I posted on the mailing list, but noone really replied... If YOU find a fix for this, please email me, it will save my brain! ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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