Has anyone here ever tried to rewrite the core socket engine? I've been doing a bit of research and was wondering if the current system of select()'ing through the descriptor list is the best way to go. Has anyone tried SIGIO? What about fork()'ing a separate process for each descriptor and using normal UNIX IPC to communicate? Anyone ever set up pseudo terminals? I'd love to get the actual sockets working transparently, meaning output to stdout goes to the socket and stdin reads from the socket. Of course stderr would always point out to the logs. I guess this is more of a scratch MUD design topic than a CircleMUD topic, but I figured some of you guys would have studied up enough on networking to give some insight. A thought I had last night was to have a daemon process accept and process connections, then fork() and exec() each descriptor as it attaches. Would the children share the data segment of the executable? You have to have a central memory system to keep track of global data like rooms and mobs. Any thoughts? -- Brian +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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