On Sat, 30 Aug 1997, Daniel Koepke wrote: > On Sat, 30 Aug 1997, Andrew Helm wrote: > > -+Studying our words can help us understand our underlying intentions > -+and motivations. I hope you will reconsider whether "how much you > -+piss-off your players vs. how much you can before they leave" is > -+really the same as creating challenges for your players which will > -+increase their enjoyment. After all, one can easily make decisions > -+which will frustrate the players without adding to their enjoyment > -+of the mud. > > Ah, and your constant nit-picks over how someone phrases things is a > clear indication of your raging lust for simians...Thank you Dr. Helm, > should I be paying you for these therapy sessions, now? This is in essence a problem with principle, not terminology. Yet I don't know how to express myself more clearly without essentially requoting my previous message to you. If you cannot go beyond my words to my meaning this discussion will never get anywhere. Try rereading what you just quoted me saying. Ideas can be implemented which will make life harder on the players, yet you will find that not every idea which makes life harder on the players will increase their enjoyment of the game. When you simplify your goal to a matter of "pissing-off" the players instead of increasing their enjoyment, you commit a common yet dangerous error of thinking. To judge things by the amount that they frustrate players (always being careful, of course, since we would not want to "piss-off" them to the point that they leave) will prevent you from discriminating between good ideas and bad ideas unlike a person who takes the harder goal of working for the player's enjoyment. > Hence, I must mean that I am a sadist that likes > to play out grotesque fantasies of enraging complete strangers over a > mud...of course, it's all so clear now... Don't misunderstand: I know that your intentions are good. The point is that an administrator can inadvertently undermine his own good intentions by equating a method of "pissing-off" the players with increasing the players overall enjoyment of the game. As I said, if you implement the right challenges you will find that your players end up being "frustrated," as it were, with the challenges, not the administration. When you successfully make a distinction between merely "pissing-off" you players and giving them challenges which increase their enjoyment, you will truly have learned the Art of Administration. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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