On Sunday, August 31, 1997 10:29 AM, John Evans [SMTP:evansj@HI-LINE.NET] wrote: > On Fri, 1 Aug 1997, Will Shaw wrote: > > > Ok...there may have been a thread about this before, so forgive me if I'm > > bringing up something that has been discussed previously. > > > > Here is a sequence of events that occured on my mud recently: > > 1) Bob enters OLC. > > 2) Bob loses his link to the mud while still in OLC. > > > > 3) When Bob reconnects, he has cloned himself...in a sense. There are > > two > > Bobs in the room, one of them is still shown as (writing) in OLC. The > > I have a similar problem: > 1) Bob enters OLC. > 2) Bob drops link. > 3) Bob reconnects, and the MUD crashes. > > I don't have any corruption of the playerfiles, or problems with > duplicate "Bobs" in the game or anything. You need to add a check when the player enters the game to see if they are in an OLC state and put them back to CON_PLAYING or the game will dupe them. Also need to cleanup their OLC structure.. for Oaises see cleanup_olc --Mallory I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it. - Jack Handey +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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