how about putting your race/check into mobile_activity, and add the timing patch george just put up. --Angus ______________________________ Reply Separator _________________________________ Ah, I think I realize where the problem is occuring now, but I'm not quite sure as to what is causing it. When I added NPC races/classes, I also added a little function quite similar to mobile_activity called npc_race_class_activity.. It cheks the race/class of the mob and if it fits a certain combination, it calls off another function (things such as mob_routines(ch)).. I put this under PULSE_MOBILE in comm.c, and it seems to be interfering somehow with mobile_activity.. Any help would still be greatly appreciated :) Mike +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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