Banzai! I want to make an object spec, which would be similar to the SPECIAL(guild_guard), with minor differences... :) Object would be used to block path into certain room, but this would have to be done in that way, so that room number can be assigned while the game is running and it would not be hardcoded into code. I was pondering how should I do that and I came up with the solution that player would be able to isse a command 'block <direction>' and then somewhere in the OBJ_VAL would be stored the number of that room. And then I would have to capture all the movement commands and then compare the directions with the one in the OBJ_VAL? Is this how you people would do it? :) David! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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