> Also, if you do allow the player to learn the language just by listening (if > you're not then this question doesn't apply to you), what will you do about > typos and mispelled words and names (which are usually the same or similar > in foreign languages). > You know, you could also code a little bit to help the character pick up the language as they go along. Perhaps when they are around people speaking a language alot, it would go up to 1% or 2%, if they didn't already know it. Then, they would understand a small amount of what is being said. As their percent goes up, the more they understand (the less that you scramble). I still think it would be interesting to have a different kind of scrambling for each language, so that each would have its own unique look. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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