On Thu, 2 Oct 1997, Andrew Helm wrote: >There really isn't a good way to do it. Ideally there's no need >for experience caps since players can't kill something above >their abilities, yet through equipment, spells, or other such aid >players can realistically kill mobs they shouldn't, assuming that >the rest of the mud isn't balanced. Which brings up a good point: High level players will often beat a mob into mortally wounded for the lower level character to strike the killing blow. I'd say that's killing *way* above their level. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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